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alcybery
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Join Date: Apr 2016
Old 07-15-2018 , 19:48   Re: [L4D2] VScript help
Reply With Quote #3

Quote:
Originally Posted by Visual77 View Post
this doesn't per say need vscripts. just a findentitybyclassname loop on weapon_molotov_spawn and replace with said weapon. take a look at how the css weapon unlocker plugins do it.
Thanks, looks like those plugins can be modified to do exactly what I want.

But now I'm just wondering what is the correct way to load vscripts? Because even if I load unmodified version, for example this file there are still errors:
Spoiler
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