Quote:
Originally Posted by Visual77
this doesn't per say need vscripts. just a findentitybyclassname loop on weapon_molotov_spawn and replace with said weapon. take a look at how the css weapon unlocker plugins do it.
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Thanks, looks like those plugins can be modified to do exactly what I want.
But now I'm just wondering what is the correct way to load vscripts? Because even if I load unmodified version, for example
this file there are still errors: