This Module allows Plugin devs to create their very own custom powerup from scratch
Features- team specific pickup
- player specific visibility / interaction
- optional auto despawn
- 3 custom int and floats
Things to note!- SetAnimation requires you to know if the named animation exists in the model the powerup uses, otherwise the plugin will hang and give memory access errors
- When using a custom model for powerup, be sure that the model has a collision model attached to it, otherwise it will not detect touch
- I've only tested this working for TF2, I am unsure if it would be stable for other source games
Installation- Extract custom_powerups_source.zip
- move 'addons' folder into your 'tf' folder
- Done!
Usage
just include 'Custom_Powerups' into plugins you're making
see 'testpowerup.sp' for proper usage
Video demo
I have included
testpowerup.sp to show how to properly set up a brand new custom powerup plugin
I'll be happy to answer questions or suggestions aboutthis module