Thread: Tag Mod 2.0
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randunel
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Join Date: Mar 2007
Old 07-12-2009 , 19:00   Re: Tag Mod 2.0
Reply With Quote #71

Indeed, the new update seems to do the job, switching from a non-existant player to another, but when players come and go, this can be frustrating as we may wait up to a minute for the game to select another player (non-existent players keep getting selected).

The problem with selecting another player who isn't connected anymore persists in FreezeMode and in BaseMode.
One more thing, BaseMode isn't restarting the Base game once the objective is completed (everyone noclip or everyone in base).

Can normal tag be customizable? So that 2 or more tagged players may coexist simultaneously? I'm asking because lately, it's been getting really crowded in my server, and having 20 players and one tagger in Normal Mode (most often used) can get really boring... Same question for FreezeMode, can there be more "IT"s, for those crowded evenings?
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