Quote:
Originally Posted by Silvers
You can check my Holdout plugin which does the same thing basically, except I block that map due to various problems.
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I wanted to spawn survivor bots for The Passing team without dabbling with the Main Survivors team's netprops, which involved me having to find the signature for NextBotCreatePlayerBot<SurvivorBot>.
You're using
info_l4d1_survivor_spawn in your Holdout plugin plus changing the Main Survivor's netprops.
Basically, I'm going with 'better safe than sorry'. (Using a signature instead of modifying the survivor netprops.)
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