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: [Solved]
[TF2] Enable Voodoo Skin
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
10-07-2020 , 08:17 Re: [TF2] Enable Voodoo Skin
#
21
Here's my edited version of
Be A Zombie
. I cleaned up the code a bit to my standards.
EDIT: You can now re-enable TF2-Attributes dependency and usage by going in the
.sp
file and setting:
#define USE_TF2ATTRIBUTES false
to
#define USE_TF2ATTRIBUTES true
Then compile it with
compile.exe
located in
sourcemod/scripting
.
It will generate a new
.smx
file in
sourcemod/scripting/compiled
.
There is a bug going on right now that results in the ragdoll's skin reverting back to default.
Whether the cause is the lack of TF2-Attributes or just TF2's inventory-validating in general, it is inconsistent and I can't pin it down for now.
Attached Files
Get Plugin
or
Get Source
([TF2] Be A Zombie.sp - 66 views - 11.5 KB)
be_a_zombie.txt
(332 Bytes, 60 views)
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Last edited by Shadowysn; 11-22-2021 at
07:16
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