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fakuivan
Senior Member
Join Date: Nov 2015
Old 04-07-2017 , 20:24   Re: Detect Player is near to another player
Reply With Quote #7

GetVectorDistance' third parameter is ``squared``, if you set it to false, you'll need to square the number that you are comparing against (just once tho). This effectively cuts the number of square roots calculated to 0. That's exactly what I said on the previous post.
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Last edited by fakuivan; 04-07-2017 at 20:24.
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