Quote:
Originally Posted by wendigo
Thanks. Heres another one....
Is it really optimal to compile plugins, towards the sourcemod verion you are currently using?
If no, why is there the online compile tool while you also have the ability to compile, using the inbuilt compile tool with each sourcemod version?
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The
standard online compiler generally uses the most recently released SourceMod compiler. At this point, that's SourceMod 1.5.1.
Edit: And just to make a liar out of me, it's using SourcePawn Compiler 1.5.0-dev+3889. Maybe that should be updated, since SourceMod 1.5 changed after that?
SPIDER uses one of the SourceMod 1.6 compilers.
Generally, newer is better, but that's not always true... I personally try to use whatever the latest stable version is unless I'm targetting new functionality, such as CS:GO support back before 1.5 hadn't been released yet.
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