Thread: [ANY] Cassandra
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AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 01-02-2019 , 08:32   Re: [ANY] Cassandra
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This is really nice, I tried making something like this a few years ago but always ran into issues of the netchannels not being functional at the event of the un-handled exception. Attempting to transmit data to clients would force close the process and i assume this varies depending on the type of crash the server suffers. I attempted to just send the network data through the socket via a secondary program that would write every few seconds, all the connect clients ip:port. But I never finished the work on sending the single instance of reconnect client execute command binary data.

You can expand on this for standard game modes and attempt to restore the map and scoreboard data to its last known good snapshot which was saved to a file. Saving prop_physics positions and players kills/deaths to restore upon connect and allowing for a 15 - 30 second recovery time for alive players to be re-spawned alive.
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