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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
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Gold Fish
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Join Date: Mar 2020
02-19-2021 , 05:42 Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
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An update has been released for Left 4 Dead 2.
• Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
• Added localized UI and subtitles for Vietnamese
• Increased string commands per second limit to fix some false disconnects
• Prevent manually initiating some talker responses that trigger longer conversations
• Fixed color correction for some maps where it was missing or incorrect
• Fixed melee animation while carrying a fireworks crate
• Fixed M60 not using the correct walk calm animation
• MP5 changed to the slightly better rifle reload animation
• SG552 changed to use assault rifle animations and military sniper zoom animations
• Fixed incorrect sound cue for player infected when a survivor dies
• Changed some mob onslaughts to classic panic events in the L4D mutation
• Boomer bile slows tanks in Tank Run mutation
• Several Rocket Dude mutation fixes and performance improvements
• New survivor alert response rules for intense combat situations
Scripting:
• Fire the "KilledZombie" response concept when killing a Witch.
• New "EntityOutputs" class containing functions to manipulate entity output connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
• Expanded response rules testbed.
Last edited by Gold Fish; 02-19-2021 at
05:53
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