Thread: No See Var
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QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-26-2004 , 23:26  
Reply With Quote #4

the nsv metamod plugin can do
// 1 = FCVAR_ARCHIVE set to cause it to be saved to vars.rc
// 2 = FCVAR_USERINFO changes the client's info string
// 4 = FCVAR_SERVER notifies players when changed
// 8 = FCVAR_EXTDLL defined by external DLL
// 16 = FCVAR_CLIENTDLL defined by the client dll
// 32 = FCVAR_PROTECTED It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
// 64 = FCVAR_SPONLY This cvar cannot be changed by clients connected to a multiplayer server.
// 128 = FCVAR_PRINTABLEONLY This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
// 256 = FCVAR_UNLOGGED If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
not only one ^.^
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