Quote:
Originally Posted by DontWannaName
Unfortunately, I think it reloads the player with every song so the volume wouldnt be saved. I also dont think the player has a variable that can be used in the code to change volume.
I think game volume in the game controls motd volume?
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I suppose - but disruptive to players with casual listening needs.
Peeked at your code - saw that you're essentially using the flash player widget for Facebook from GS; hence, no volume control. Is that the only option for playback? I seem to recall a general-purpose flash player that could be invoked with volume controls, connected with a karaoke plug-in; the specific one escapes me at the moment. Does the TinySong API we're calling here make it possible to feed the song URL to a different player?