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MasterMind420
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Join Date: Nov 2010
Old 04-12-2021 , 11:59   Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]
Reply With Quote #10

Quote:
Originally Posted by Marttt View Post
Maybe. I thought about that but the problem is that (didn't test) may glitch SI attacks (e.g: hunter)
and can be used as an exploit (don't approve).
In my plugin I don't mess with players only with the nozzle entity.
Probably would lead to a lot of others bugs.
Btw I won't do it by myself.
I use this plugin very often and never had problems with players colliding.
(too much effort because of *less* than 2 seconds, better set gas_can_use_duration cvar to 0)
If you are trying to fill 100 gascans at same time then is a problem at your end.
yah i can see it being an issue, you'd have to detect the SI attacking the player and prob set the collision group back to default. Don't know though...Imo more work than its worth. There is m_MoveCollide...not sure what its for but may be of some use. could've sworn there was an entprop or cvar you could set that makes players not push other players, so u could walk through them, if i find it i'll let you know.
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