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psychonic

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Join Date: May 2008
Old 08-08-2018 , 22:02   Re: Compiling error.
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Quote:
Originally Posted by BenTremmm View Post
Code:
When trying to compile this script I get compiling errors as follows.
/// flashboost.sp
//
// C:\CSServer\csgo\addons\sourcemod\scripting\f lashboost.sp(144) : error 017: undefined symbol "CheckFlashboost"
// C:\CSServer\csgo\addons\sourcemod\scripting\f lashboost.sp(56) : warning 204: symbol is assigned a value that is never used: "g_fDudXSpeed"
// C:\CSServer\csgo\addons\sourcemod\scripting\f lashboost.sp(58) : warning 204: symbol is assigned a value that is never used: "g_fDudZSpeed"
// C:\CSServer\csgo\addons\sourcemod\scripting\f lashboost.sp(60) : warning 204: symbol is assigned a value that is never used: "g_iDudDelayTicks"
//
// 1 Error.
//
// Compilation Time: 0.27 sec
// ----------------------------------------
This is the script
Code:
#pragma semicolon 1 #include <sourcemod> #include <sdktools> #include <sdkhooks> new Float:g_ClientVel[MAXPLAYERS+1][3]; new bool:g_bClientShouldBoost[MAXPLAYERS+1]; new bool:g_bClientDoBoost[MAXPLAYERS+1]; new bool:g_bClientEnabled[MAXPLAYERS+1]; new Float:g_ArrVictimVel[MAXPLAYERS+1][128][3]; new g_ClientTicker[MAXPLAYERS+1]; new Handle:g_hEnable = INVALID_HANDLE; new Handle:g_hDudXYSpeed = INVALID_HANDLE; new Handle:g_hDudZSpeed = INVALID_HANDLE; new Handle:g_hDudDelayTicks = INVALID_HANDLE; new bool:g_bEnabled = true; new Float:g_fDudXSpeed = 0.892; new Float:g_fDudZSpeed = 1.0; new g_iDudDelayTicks = 1; new Handle:g_hRemoveTimer[2048]; public Plugin:myinfo = {     name = "Flashboost Fix",     author = "mev, zipcore, m_bNightstalker",     description = "Fixes flashboost for trikz & removes flashbangs on hit and before detonate",     version = "1.1",     url = "" } public OnPluginStart() {     RegConsoleCmd("sm_bug", Cmd_ClientEnabled, "Toggle the flashboost bugfix");     g_hEnable = CreateConVar("flashbooster_enabled", "1", "Sets whether flashboost fix is enabled or not", _, true, 0.0, true, 1.0);     g_hDudXYSpeed = CreateConVar("flashbooster_xyspeed", "0.892", "Sets boost gained in X axis on a flashboost (Tested by snow - he recommended 0.892 for X & Y axis)");     g_hDudZSpeed = CreateConVar("flashbooster_zspeed", "1.0", "Sets boost gained in Z axis on a flashboost (Tested by snow - he recommended 1.0 for Z axis)");     g_hDudDelayTicks = CreateConVar("flashbooster_delayticks", "1", "Picks the speed from X ticks ago and then apply boost to that speed (0 is buggy)");     HookConVarChange(g_hEnable, ConVarChanged_Enable);     HookConVarChange(g_hDudXYSpeed, ConVarChanged_XSpeed);     HookConVarChange(g_hDudZSpeed, ConVarChanged_ZSpeed);     HookConVarChange(g_hDudDelayTicks, ConVarChanged_DelayTicks);     AutoExecConfig(true, "flashboost_fix"); } public ConVarChanged_Enable(Handle:cvar, const String:oldVal[], const String:newVal[])     g_bEnabled = GetConVarBool(g_hEnable); public ConVarChanged_XSpeed(Handle:cvar, const String:oldVal[], const String:newVal[])     g_fDudXSpeed = GetConVarFloat(g_hDudXYSpeed); public ConVarChanged_ZSpeed(Handle:cvar, const String:oldVal[], const String:newVal[])     g_fDudZSpeed = GetConVarFloat(g_hDudZSpeed); public ConVarChanged_DelayTicks(Handle:cvar, const String:oldVal[], const String:newVal[])     g_iDudDelayTicks = GetConVarInt(g_hDudDelayTicks); public OnClientPutInServer(iClient) {     g_bClientEnabled[iClient] = true;     SDKHook(iClient, SDKHook_TraceAttack, OnTraceAttack); } public OnClientDisconnect(iClient) {     g_bClientEnabled[iClient] = false;     SDKUnhook(iClient, SDKHook_TraceAttack, OnTraceAttack); } public Action:Cmd_ClientEnabled(client, args) {     if (g_bClientEnabled[client] == true)     {         g_bClientEnabled[client] = false;         PrintToChat(client, "Flashboost fix disabled");     }     else if (g_bClientEnabled[client] == false)     {         g_bClientEnabled[client] = true;         PrintToChat(client, "Flashboost fix enabled");     }     return Plugin_Handled; } /* Boost player */ public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon) {     if(IsValidClient(client))     {         decl Float:vClientVel[3];         if(g_bEnabled)         {             if(g_ClientTicker[client] >= 128)                 g_ClientTicker[client] = 0;             GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", vClientVel);             g_ArrVictimVel[client][g_ClientTicker[client]] = vClientVel;         }         if(g_bClientShouldBoost[client] && g_bEnabled)         {             g_bClientDoBoost[client] = true;             g_bClientShouldBoost[client] = false;         }         else if(g_bClientDoBoost[client] && g_bEnabled)         {             if(g_bClientEnabled[client])                 TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, g_ClientVel[client]);             g_bClientDoBoost[client] = false;         }         g_ClientTicker[client]++;     } } /* Check for flashboost */ public Action:OnTraceAttack(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup) {     new String:sWeapon[32];     GetEdictClassname(inflictor, sWeapon, 32);     if(StrContains(sWeapon, "flashbang", false) == -1)         return Plugin_Continue;     if(victim == attacker)         return Plugin_Continue;     if(!IsValidClient(victim) || !IsValidClient(victim) || !g_bEnabled)         return Plugin_Continue;     if (damagetype & DMG_FALL)         return Plugin_Handled;     new iFlashbang = EntRefToEntIndex(inflictor);     if (IsValidEntity(iFlashbang))         CheckFlashboost(iFlashbang, victim);     return Plugin_Continue; } public Action:Timer_KillFlashbang(Handle:Timer, any:entity) {     if(IsValidEntity(entity) && entity != INVALID_ENT_REFERENCE)         AcceptEntityInput(entity, "Kill");     /* Close the other timer */     if(g_hRemoveTimer[entity] != INVALID_HANDLE)     {         CloseHandle(g_hRemoveTimer[entity]);         g_hRemoveTimer[entity] = INVALID_HANDLE;     } } /* Stocks */ stock bool:IsValidClient(iClient) {     if (iClient < 1 || iClient > MaxClients || !IsClientConnected(iClient))         return false;     return true; }

Any help is much appreciated, thank you. <3
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