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[Tutorial] Creating brush entities
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CarlZalph
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Join Date: May 2010
06-16-2010 , 12:40 Re: [Tutorial] Creating brush entities
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Quote:
Originally Posted by
Sammy-ROCK!
How did you find out about the m_vecMins and m_vecMaxs?
If I recall, the TF2 Engineer building builder has the vector bounds to create them.
Without 'em, collision is not there, or it errors.
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