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Acksull
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Join Date: Jul 2008
Old 10-16-2008 , 14:49   Re: Stripper:Source (1.1b Released)
Reply With Quote #228

Quote:
Originally Posted by ChillyWI View Post
Just an update, I tried using the cow_reference model (from 2fort) for the cart and it worked, except the model isn't solid so it won't work properly as a bombcart (I believe it uses the clip boundaries to determine player proximity). So it was there healing people, but wouldn't move. So for now I just rotated the default cart 180 degrees and we have a backwards payload bomb now. So apparently it was the horse model that was screwy somehow. I'll be attempting another custom model, and I'll post here if I get it working. Thanks for everyone's help.

I've been using this plugin on my TF2 server for few months now. What I've found is that adding custom content like models, sounds, materials just won't work. You can add content that's already in the TF2 gcf, or packed in the maps bsp but if it's not already in either of those it will not show up in game.

Even if you use ented or entspy to edit the maps entities directly and add custom content it will not work.

I guess TF2 precaches resources differently then other games.

Last edited by Acksull; 10-16-2008 at 14:59.
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