Quote:
Originally Posted by ot_207
1. Module autoloading
|
Sorry, i don't get it, what is it?
Anyway i've done everything else: engine-like variables handling and one simple callback called when body contact is made. You can use it for sound effects, as i tried to in this video:
http://www.youtube.com/watch?v=0tpyPSHG96s
Quote:
Originally Posted by ot_207
Another alternative to your suggestion would be to make the bullet engine support custom models. Like the player models for instance, though I don't know if this bullet physics will be able to support this.
|
Player models are too complex for physics simulation. I'm going to add support for model trimesh (including both map brush model (beginning with *) and studio model (.mdl files)).
__________________