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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 02-18-2012 , 14:56   Re: Module: BMOD - Extended Physics Module
Reply With Quote #25

Quote:
Originally Posted by ot_207 View Post
1. Module autoloading
Sorry, i don't get it, what is it?
Anyway i've done everything else: engine-like variables handling and one simple callback called when body contact is made. You can use it for sound effects, as i tried to in this video:
http://www.youtube.com/watch?v=0tpyPSHG96s
Quote:
Originally Posted by ot_207 View Post
Another alternative to your suggestion would be to make the bullet engine support custom models. Like the player models for instance, though I don't know if this bullet physics will be able to support this.
Player models are too complex for physics simulation. I'm going to add support for model trimesh (including both map brush model (beginning with *) and studio model (.mdl files)).
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