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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-06-2014 , 12:16   Re: [L4D2] Psychotic Witch
Reply With Quote #4

Quote:
Originally Posted by Sev View Post
Nice.

I've been waiting for someone to take control of another witch plugin.

Hopefully there are no conflicts with the witch control plugin, although it would be nice if you incorporated that functionality in this plugin. Although I would understand if this is intended for the AI witch only.

The only suggestion I'd make is possibly finding another way to make her randomly attack and down all survivors without using the gimmick used by other such plugins, such as replacing the witch with a new witch or biling the witch causing the witch to have a horde with her while re targeting.
The Witch Control plugin works with this one, that's actually how I was able to verify this plugin worked. Adapting it however I wouldn't likely seek to do, that plugin is VERY buggy.

I'm not sure there's a better way to get the Witch to attack another target, but I'll search around for a few things and see what I can find.

Quote:
Originally Posted by Krufftys Killers View Post
L 03/06/2014 - 00:27:52: SourceMod error session started
L 03/06/2014 - 00:27:52: Info (map "saltwell_1_d") (file "errors_20140306.log")
L 03/06/2014 - 00:27:52: [SM] Native "SetEntProp" reported: Property "m_nRenderFX" not found (entity 39/terror_player_manager)
L 03/06/2014 - 00:27:52: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 03/06/2014 - 00:27:52: [SM] [0] Line 370, /groups/sourcemod/compiler-1.5/include/entity_prop_stocks.inc::SetEntityRenderFx()
L 03/06/2014 - 00:27:52: [SM] [1] Line 503, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131179.attach::Timer_WitchSpawn()
L 03/06/2014 - 00:49:06: Error log file session closed.
Fixed this error, need to make sure that the terror_player_manager was not 0.
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