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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 08-15-2008 , 12:20   Re: DoD:S Zombie Mod (Alpha)
Reply With Quote #3

Light style: the lighting used for the level when the plugin is running. a is darkest, z is lightest, m is the default lighting for any daylight level.

Minimum players: if there are less than this amount of people on, the plugin won't run. Zombie Mod with less than 3 people isn't really fun, so it'll just stay on the normal game mode.

Pipes: for The One mode (see below), enabling this will give two German grenades to the zombies, next to their spade.

Pistols: gives Humans a pistol next to their normal weapon.

Power ups: when Humans kill a zombie, they get more pistol ammo or health. When Zombies kill a human, they get a speed boost.

The One: this is an alternate mode next to Zombie Mode, which will make the zombies invisible and twice as fast as Humans. Also gives them German grenades when above cvar is enabled. They appear briefly when wounded and don't have 10000 health like the normal Zombies do. When enabled, it randomly switches between Zombie and The One mode.

Win limit:
the map will change after this many rounds are won.

I'll explain the plugin itself a bit better in the first post tonight.
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