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Bouncing bullets
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VEN
Veteran Member
Join Date: Jan 2005
09-09-2007 , 06:03 Re: Bullets rebound
#
10
Change fm_is_valid_ent(entity) to pev_valid(entity) and then you don't need to #include <fakemeta_util>
You better use engfunc(EngFunc_WriteCoord, ...) instead of write_coord(...), then you don't need to round vectors.
Also for example i do not see how g_shotgun_shot_particle_number[] is useful here. Snippets/tutorilas is to show you some scripting aspects/technique. You have to read and understand it not just copy/paste code blocks.
Last edited by VEN; 09-09-2007 at
06:06
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