Quote:
Originally Posted by DJEarthQuake
Is plugin still paused from previous version? There's no reason for first script to fail, possibly longer timer, using MSG_ONE, and making taskid more unique could help. Changing back to a DE map or client restarting not server, fixes this without script.
Code:
public client_putinserver(id)
set_task(5.0, "@fix_roundtimer", id + g_ForceRoundTimer)
@fix_roundtimer(Tsk)
{
new id = Tsk - g_ForceRoundTimer
emessage_begin(is_user_connected(id) ? MSG_ONE : MSG_ONE_UNRELIABLE, g_ForceRoundTimer, _, id);
emessage_end();
}
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Thank god that a game restart fixes it without script, but wouldn't that be incredibly inconvenient if it didnt?
Edit:
Tested it, Working flawlessly.
t h a n k y o u