View Single Post
bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 05-30-2022 , 16:09   Re: CS 1.6 map making trigger_grenade
Reply With Quote #3

Quote:
Originally Posted by DJEarthQuake View Post
This is how on Hammer, RAW from BSP.
Button_target is repeatable with any damage whether bullet or grenade. It opens the door.
Code:
{
"model" "*81"
"angles" "-90 0 0"
"targetname" "sec1"
"wait" "1"
"speed" "100"
"rendercolor" "0 0 0"
"classname" "func_door"
}
{
"model" "*82"
"angles" "0 0 0"
"target" "sec1"
"rendercolor" "0 0 0"
"spawnflags" "1"
"classname" "button_target"
}
Have you ever made any maps or released any on public? You seem to have a lot of knowledge about HL, Hammer and amxx. props
__________________
bigdaddy424 is offline