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[CSS] Extra Guns
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
08-03-2010 , 16:09 [CSS] Extra Guns
#
1
Requires SourceMod 1.3 or later
and SDK Hooks
Description
Lets players carry an extra primary gun and/or an extra secondary gun. Please read the notes regarding some issues.
ConVars
extraguns_enable -- 0 disables plugin, 1 allows extra primary only, 2 allows extra secondary only, 3 allows extra primary and secondary. (default 3)
Notes
-- Weapon selection is done clientside and the weapon selection menu does not support multiple weapons in slot 1 and 2.
-- To switch between different weapons in the same slot you have to use a mixture of keyboard binds (1/2 key bound to slot1/slot2) and the mouse wheel binds (invprev and invnext).
-- I tried many different methods for weapon switching to overcome the above problems but they caused more issues so i left it as it is.
Changelog
1.1
-- Just fixed a small error i noticed after all this time...
1.0
-- Initial release.
Attached Files
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Get Source
(extraguns.sp - 1623 views - 7.8 KB)
extraguns.smx
(5.2 KB, 1810 views)
Last edited by blodia; 01-15-2011 at
15:49
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