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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 04-16-2012 , 11:51   Re: Blocking a one of client side sounds
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
It would depending if you shoot at one entity or not.

func_breakable entity are handled server-side, something you can see at func_break.cpp.
And yes, if you shoot at the world, it's done client-side. I thought you were talking about the entity.
Right, nope non entity ofcourse or " world solid block what ever. " : )

Anyway i have idea for making my own new bullet entity on server side.
Then i need to make new weapon entity like Minigun, but that is pretty easy thing.


Is it good to create entity, give him velocity and mayby a model " or sprite "?
it will hurt if 32 players will shoot, it will take much much cpu right?

So, mayby we create a x entitys when server start and when player shooting then give entity player view origin and push the enitity or i dont know..

Any ideas about that ?
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