Yeah it works, thank you. But i don't want a KeyHintText, i would like another thing...Anything but not a KeyHintText
edit: Or is there a way to make a panel or menu totally inactive. I mean just for showing text, i know that we can do it by ITEMDRAW_RAWLINE or DrawPanelText, but when a player will press a key like slot1 or slot2, the game will think that it is a chose for the menu. And then the player can't switch weapon.