Thread: [Solved] [L4D2] Damage behind a wall
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sdz
Senior Member
Join Date: Feb 2012
Old 07-02-2017 , 17:57   Re: [L4D2] Damage behind a wall
Reply With Quote #2

Try using a TraceRay, I'd do the programming for you but I cba as of now. If you need help with it, I'll do it.

e: I also recommend using the following mask: MASK_SOLID_BRUSHONLY for doing what you're doing

Last edited by sdz; 07-02-2017 at 18:02.
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