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[TF2] Forcing doors open/removing them entirely?
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SephirothSG
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Join Date: Jun 2013
01-12-2014 , 00:26 Re: [TF2] Forcing doors open/removing them entirely?
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7
Quote:
Originally Posted by
Marcus_Brown001
You use the inputs unlock and open, but have you tried locking it open? I don't know if it will work, but it is worth a try.
Quote:
Originally Posted by
Marcus_Brown001
I have never tested it on
func_door
's, but on a rotating door I remember being able to open it, and lock it open. Then whenever someone tried to close it, it would do the locked animation.
Quote:
Originally Posted by
Powerlord
Killing doors is a problem simply because well-optimized maps have func_areaportals inside doors... and their open/close state is directly tied to the door's.
I'd recommend trying what Marcus_Brown001 suggested.
I hate to be a pain, could you provide some example code?
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