Well, it should be a controversial topic.
Anyway, I would like to share with current and future server operators a little trick(?) I discovered when I was younger and still had game servers for Counter-Strike: Source.
Improve player latency:
I had noticed that when default rates of clients were lower then those of the server, latency decreases.
This can be achieved as follows:
PHP Code:
#include <sourcemod>
public void OnClientPutInServer(int iClient)
{
ClientCommand(iClient, "cl_cmdrate 30");
ClientCommand(iClient, "cl_updaterate 20");
# OR
FakeClientCommand(iClient, "cl_cmdrate 30");
FakeClientCommand(iClient, "cl_updaterate 20");
}
Since I'm not an expert on this subject (and I lack a lot of knowledge about it), I can't explain anything meaningful.