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manhkst
Member
Join Date: May 2015
Location: Vietnammese
Old 10-28-2020 , 23:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#262

https://forums.alliedmods.net/showth...245384&page=14
I am having problems that this plugin is not working on windows l4d2. I used dhook 2.2.0, meta & sourced 1.10, i try fix
Quote:
For L4d1 & L4d2 the offset OnVoiceTransmit is removed and they use only the ProcessVoiceData offset now.
So to make this plugin work for those games you should edit a line in the plugin and recompile it :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Left4Dead || GetEngineVersion() == Engine_Left4Dead2 || GetEngineVersion() == Engine_Insurgency);
Change to :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Insurgency);
But server crash if i connect server.
I try VoiceHook (https://github.com/Accelerator74) but error version meta 16>15...
Any solutions or ideas I really appreciate. Help me! Thanks.
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