Also removeing fm from the includes didn't notice it up there.
Quote:
Originally Posted by Jon
I think that's misleading. It makes it sound like the plugin can detect accidental team kills and seperate them from other team kills.
A toggle cvar isn't really needed and you should check the value of mp_friendlyfire.
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removing g_Switch
and then doing something like this?
if(get_cvar_pointer(mp_friendlyfire))
{
//the code here
}
so plugin dosent run while ff is off?