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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-05-2011 , 22:20   Re: [TF2] RawketBawnce
Reply With Quote #5

Quote:
Originally Posted by FlaminSarge View Post
It conflicts with some other plugin that uses SDKHooks, but I'm not sure which. Whatever plugin it is, it messes with the direction they bounce.
To test, I unloaded SDKHooks (and therefore all SDKHooks-using plugins), reloaded SDKHooks, then loaded only rocketbounce, it worked fine. refreshed all plugins, it got all buggy again.

It's not homingrocket, because I unloaded that and it still did the off-angle bounces and straight-on-shot exploding. It *might* be holyarrows, but I'm not sure.

Will continue testing later.
It's likely to be a plugin that uses the older SDKHooks Touch or StartTouch hooks that were non-blockable, nothing I can do about that.

Quote:
Originally Posted by FlaminSarge View Post
If you want the version that bounces off the walls, go into the source, look for "other < 1 || other > MaxClients", change that to "other != 0".
No, that check should just be 'not'-ed, otherwise it wont bounce of models like the resupply cabinets.
Uploaded a fixed version.
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