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Blocking a one of client side sounds
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
04-16-2012 , 04:28 Re: Blocking a one of client side sounds
#
5
It would depending if you shoot at one entity or not.
func_breakable entity are handled server-side, something you can see at func_break.cpp.
And yes, if you shoot at the world, it's done client-side. I thought you were talking about the entity.
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