This check is now redundant since you already require the target alive in TraceLine forward:
PHP Code:
is_user_alive( ent )
If you add
PHP Code:
else if( g_Glow[ id ] )
g_Glow[ id ] = 0
at the end of TraceLine the only necessary check on AddToFullPack would be this:
PHP Code:
if ( !player || g_iGlow[ host ] != ent )
return FMRES_IGNORED
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