Thanks for the positive feedback!
Quote:
Originally Posted by SweatyBanana
Ohh...and i have a suggestion for this...
make it have a cvar where u can set the distance ppl can fall from without getting hurt (different from mp_falldamage).
IDK if its a good idea, just something I would like.
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Find out the easiest way to get the fall distance and I shall implement it ;)
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