View Single Post
MasterMind420
BANNED
Join Date: Nov 2010
Old 07-12-2019 , 21:26   Re: [L4D2] How get CI kill ?
Reply With Quote #2

u can check the m_ihealth netprop or datamap to see if its above 0 maybe...should work in your current code. Also no need to check if its a valid edict and a valid entity...just checking its a valid entity will be enough.
MasterMind420 is offline