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[L4D2] How get CI kill ?
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MasterMind420
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07-12-2019 , 21:26 Re: [L4D2] How get CI kill ?
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u can check the m_ihealth netprop or datamap to see if its above 0 maybe...should work in your current code. Also no need to check if its a valid edict and a valid entity...just checking its a valid entity will be enough.
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