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Orpheu: Engine PM Functions
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joropito
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06-13-2014 , 08:45 Re: Orpheu: Engine PM Functions
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_part_2 uses stack pointer as an standalone function, but it's called with JMP from PM_Jump.
So you can't be sure it's a real function following function calling conventions.
I see it's called with CALL from other locations (PM_PlayerMove). It's just a tricky optimization from compiler.
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