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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-15-2018 , 07:55   Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Reply With Quote #7

Thanks. Are you saying delete the zombie when they die? It seems to be common infected only causing the crash. If I delete them after SDKCall I don't see the effects but also don't crash. Maybe a common infected clone could be created (already tried and it works, but the animation is in T pose.. need more work but at least that's a solution).

Edit: Found a fix. Working on it.
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Last edited by Silvers; 04-15-2018 at 10:41.
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