Quote:
Originally Posted by abrandnewday
Ooh, very useful info that'll help me fix some old-ass issues from several years ago involving certain particle effects in TF2 remaining after they're killed. I remember those issues from the old AttachParticle stock that many plugins passed around (had two attachment points, "head" and "back" I think). Circling TF particle for example would remain after being killed. mp_restartgame 1 cleared it right up though.
Not to mention, parenting is also used in that recent Piggyback plugin, so this further info on SetParent/ClearParent is nice to have.
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Children inherit their parent's attachment points iirc.
You could just parent to a weapon and use an attachment point on the player since it's bonemerged. I forget but I think I used to do this to weapons using the hand attachment for weapons... weapons themselves had no ap.
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