View Single Post
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 03-29-2012 , 10:09   Re: [INC] Trace Util
Reply With Quote #5

I'm not saying they should use those messages.
I'm saying that your include doesn't support them.
Individual messages require a player id, but your include doesn't have player id parameters in any function.
Therefore, individual messages aren't supported.

Also, MSG_PVS and MSG_PAS aren't supported by your include because they need a separate origin parameter to be passed.

EDIT:

Quote:
Originally Posted by Xvil View Post
It's Called TracE From TE_*
Oh yeah? Because in the include it says:
Code:
/* Temp entity message types for message_begin() */ #define TE_BEAMPOINTS               0        // Beam effect between two points
TE = Temp Entity
I mean, you are even using SVC_TEMPENTITY in every function.

And by floating vector support, I mean the actual vector and not rounding it when it's passed to the message.

Last edited by Exolent[jNr]; 03-29-2012 at 10:13.
Exolent[jNr] is offline