I'm not saying they should use those messages.
I'm saying that your include doesn't support them.
Individual messages require a player id, but your include doesn't have player id parameters in any function.
Therefore, individual messages aren't supported.
Also, MSG_PVS and MSG_PAS aren't supported by your include because they need a separate origin parameter to be passed.
EDIT:
Quote:
Originally Posted by Xvil
It's Called TracE From TE_*
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Oh yeah? Because in the include it says:
Code:
/* Temp entity message types for message_begin() */
#define TE_BEAMPOINTS 0 // Beam effect between two points
TE = Temp Entity
I mean, you are even using
SVC_TEMPENTITY in every function.
And by floating vector support, I mean the actual vector and not rounding it when it's passed to the message.