View Single Post
ChillyWI
Senior Member
Join Date: Aug 2008
Old 01-29-2009 , 11:51   Re: [L4D] Ready Up!
Reply With Quote #19

I removed my previous posts because they didn't apply. Here's how people should use this...
  1. Leave all l4d_ready_* commands out of the server.cfg.
  2. In cfg/infected.cfg put the following (adjust as necessary):
    Code:
    l4d_ready_enabled 1
    l4d_ready_both_halves 0
    l4d_ready_minimum_players 2
  3. In cfg/infected_off.cfg put the following:
    Code:
    l4d_ready_enabled 0
    sm plugins unload l4dready.smx
I've tested and it works perfectly for both versus and campaign (disabling the plugin for campaign), and it'll work for all future maps you add.

To the author, I think there may be an issue with !forcestart where it restarts the map even if l4d_ready_enabled is 0. I'm getting around this by disabling the plugin, but your cvar toggle should encompass the entire plugin.

Another possible feature that would be really smart for CAL to pick up is swapping which team is survivor first each stage. So one team would be survivor first on stages 1,3,5 and the other team would be first on 2,4. It would really balance things out, and you already have most of the functionality in your plugin (just force a single restart at the start of each stage). Would have to test to make sure the scores followed properly, but it should work.
ChillyWI is offline