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Accelerator - Crash Reporting That Doesn't Suck
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
04-27-2019 , 16:24 Re: Accelerator - Crash Reporting That Doesn't Suck
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It appears to be that the mprotect call hasn't taken affect somehow, and the memory is still write-protected.
It's worth noting that PROT_WRITE|PROT_EXEC can be problematic with certain security modules, you might have more luck making it write-only, patching, then switching back to read-and-exec.
The fact the problem came about in a game update makes problems here unlikely unless they've accidentally compiled the server binaries with CEG or something.
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