Quote:
Originally Posted by MPNumB
In my tests when using is_user_alive() only, I had some error when player was joining, therefor included is_user_connected() also.
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Your test was wrong so.
PHP Code:
static cell AMX_NATIVE_CALL is_user_connected(AMX *amx, cell *params) /* 1 param */
{
int index = params[1];
if (index < 1 || index > gpGlobals->maxClients)
return 0;
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
return (pPlayer->ingame ? 1 : 0);
}
PHP Code:
static cell AMX_NATIVE_CALL is_user_alive(AMX *amx, cell *params) /* 1 param */
{
int index = params[1];
if (index < 1 || index > gpGlobals->maxClients)
{
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (g_bmod_tfc)
{
edict_t *e = pPlayer->pEdict;
if (e->v.flags & FL_SPECTATOR ||
(!e->v.team || !e->v.playerclass))
{
return 0;
}
}
return ((pPlayer->ingame && pPlayer->IsAlive()) ? 1 : 0);
}
pPlayer->ingame is used in both, thus is_user_alive is enough.
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