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Join Date: Jun 2012
Old 02-25-2013 , 09:20   Re: Sound for a hero
Reply With Quote #5

emit_sound(id, CHAN_VOICE, gSoundPush, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
this do nothing.
sh_screen_fade(id, 1.0, 1.0, 255, 255, 255, 255, SH_FFADE_IN)
this make my screen white, not the player's screen who is in my range.

I'd like the player in my range to become deaf and blind.And if you can make something with the sound it woul be great.
Bladell is offline