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Lux
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Join Date: Jan 2015
Location: Cat
Old 04-11-2019 , 09:46   Re: [L4D2]Defib_Fix[Left 4 Fix]
Reply With Quote #5

Quote:
Originally Posted by Mi.Cura View Post
Hi Lux,

To use your pluguim should I disable this, and use only yours plugin ?
Dunno about that you could use both dunno why you would.

I only made this to allow people to use my defib ragdolls

https://forums.alliedmods.net/showpo...3&postcount=13

I'v never used https://github.com/Accelerator74/l4d...r/l4d2_release fork but since the sm plugin uses no gamedata i don't really have to maintain the plugin anymore as it just works.

I forgot to fix the deathmodel teleporting to wrong person as LMC already covers this bug, ill add it in later and update.

This was quite easy to make once looking at the binary for the game and seeing what call order stuff goes in
PrethinkClient->"defibrillator_used"Event->PostThinkPostClient

I updated the Prethink hooks to PostThink hooks smaller less scopes between defibbing and finishing less chance of other plugins breaking stuff. I never changed the ver number from 1.1 to 1.1.1 or something as it don't really effect anything.
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Last edited by Lux; 04-11-2019 at 10:19.
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