Quote:
Originally Posted by dahyun4220
Do you know how to teleport??
|
Here another example:
PHP Code:
; =====================================================
; == Sky 2.7.2: by Source ==
; == Ejemplo de teleport: probar en c1m1_hotel ==
; =====================================================
add:
; ==== AREA DE TELETRANSPORTE
{
"classname" "logic_auto"
"OnMapSpawn" "teleport_interior,addoutput,mins -30 -5 -120,0,-1"
"OnMapSpawn" "teleport_interior,addoutput,maxs 30 5 120,0,-1"
"OnMapSpawn" "teleport_interior,addoutput,solid 2,0,-1"
"OnMapSpawn" "teleport_roof,addoutput,mins -5 -30 -120,0,-1"
"OnMapSpawn" "teleport_roof,addoutput,maxs 5 30 120,0,-1"
"OnMapSpawn" "teleport_roof,addoutput,solid 2,0,-1"
}
; ==== PARA SUBIR
; area de teletransporte: del interior...
{
"origin" "-410.793030 4632.000488 1181.031250"
"targetname" "teleport_interior"
"target" "teleport_roof_dest"
"spawnflags" "1"
"classname" "trigger_teleport"
}
; ...hacia el techo.
{
"origin" "-441 4555 1536"
"angles" "0 180 0"
"targetname" "teleport_roof_dest"
"classname" "info_teleport_destination"
}
; ==== PARA BAJAR
; area de teletransporte: del techo...
{
"origin" "-392.031311 4557.705566 1536.031250"
"targetname" "teleport_roof"
"target" "teleport_interior_dest"
"spawnflags" "1"
"classname" "trigger_teleport"
}
; ...hacia abajo.
{
"origin" "-411 4676 1184"
"angles" "0 90 0"
"targetname" "teleport_interior_dest"
"classname" "info_teleport_destination"
}
; ==== PUERTA DE ABAJO
; borde de puerta
{
"classname" "prop_dynamic"
"solid" "6"
"origin" "-384 4620 1184"
"angles" "0 90 0"
"model" "models/props_downtown/metal_door_112_frame.mdl"
"disableshadows" "1"
}
; puerta
{
"classname" "prop_dynamic"
"solid" "6"
"origin" "-384 4624 1184"
"angles" "0 90 0"
"model" "models/props_downtown/metal_door_112.mdl"
"disableshadows" "1"
}
; ==== PUERTA DE ARRIBA
; borde de puerta
{
"classname" "prop_dynamic"
"solid" "6"
"origin" "-380 4530 1536"
"angles" "0 0 0"
"model" "models/props_downtown/metal_door_112_frame.mdl"
"disableshadows" "1"
}
; puerta
{
"classname" "prop_dynamic"
"solid" "6"
"origin" "-384 4530 1536"
"angles" "0 0 0"
"model" "models/props_downtown/metal_door_112.mdl"
"disableshadows" "1"
}
; ==== ELIMINAR EL TRIGGER HURT: con esto podras caminar por el techo
filter:
; supervivientes
{
"hammerid" "3830918"
}
{
"hammerid" "3830903"
}
{
"hammerid" "3830885"
}
{
"hammerid" "3830867"
}
{
"hammerid" "3830801"
}
{
"hammerid" "3830843"
}
{
"hammerid" "3830755"
}
; #### creditos a Asphyxia ####
; MODO FANTASMA
{
"hammerid" "3831139"
}
{
"hammerid" "3831142"
}
{
"hammerid" "3831145"
}
{
"hammerid" "3831148"
}
{
"hammerid" "3831151"
}
{
"hammerid" "3831154"
}
{
"hammerid" "3831157"
}
; INFECTADO
{
"hammerid" "3990576"
}
{
"hammerid" "4349626"
}
{
"hammerid" "4349716"
}
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