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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 04-24-2022 , 18:11   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #107

Quote:
Originally Posted by dahyun4220 View Post
Do you know how to teleport??
Here another example:
PHP Code:
; =====================================================
; ==              
Sky 2.7.2by Source               ==
; ==   
Ejemplo de teleportprobar en c1m1_hotel     ==
; =====================================================
add:
; ==== 
AREA DE TELETRANSPORTE
{
    
"classname" "logic_auto"
    "OnMapSpawn" "teleport_interior,addoutput,mins -30 -5 -120,0,-1"
    "OnMapSpawn" "teleport_interior,addoutput,maxs 30 5 120,0,-1"
    "OnMapSpawn" "teleport_interior,addoutput,solid 2,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,mins -5 -30 -120,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,maxs 5 30 120,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,solid 2,0,-1"
}
; ==== 
PARA SUBIR
area de teletransportedel interior... 
{
    
"origin" "-410.793030 4632.000488 1181.031250"
    "targetname" "teleport_interior"
    "target" "teleport_roof_dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
; ...
hacia el techo.
{
    
"origin" "-441 4555 1536"
    "angles" "0 180 0"
    "targetname" "teleport_roof_dest"
    "classname" "info_teleport_destination"

; ==== 
PARA BAJAR
area de teletransportedel techo... 
{
    
"origin" "-392.031311 4557.705566 1536.031250"
    "targetname" "teleport_roof"
    "target" "teleport_interior_dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
; ...
hacia abajo.
{
    
"origin" "-411 4676 1184"
    "angles" "0 90 0"
    "targetname" "teleport_interior_dest"
    "classname" "info_teleport_destination"

; ==== 
PUERTA DE ABAJO
borde de puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4620 1184"
    "angles" "0 90 0"
    "model"     "models/props_downtown/metal_door_112_frame.mdl"
    "disableshadows" "1"
}
puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4624 1184"
    "angles" "0 90 0"
    "model"     "models/props_downtown/metal_door_112.mdl"
    "disableshadows" "1"
}
; ==== 
PUERTA DE ARRIBA
borde de puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-380 4530 1536"
    "angles" "0 0 0"
    "model"     "models/props_downtown/metal_door_112_frame.mdl"
    "disableshadows" "1"
}
puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4530 1536"
    "angles" "0 0 0"
    "model"     "models/props_downtown/metal_door_112.mdl"
    "disableshadows" "1"
}
; ==== 
ELIMINAR EL TRIGGER HURTcon esto podras caminar por el techo
filter
:
supervivientes
{
    
"hammerid" "3830918"
}
{
    
"hammerid" "3830903"
}
{
    
"hammerid" "3830885"
}
{
    
"hammerid" "3830867"
}
{
    
"hammerid" "3830801"
}
{
    
"hammerid" "3830843"
}
{
    
"hammerid" "3830755"
}
#### creditos a Asphyxia ####
MODO FANTASMA 
{
    
"hammerid" "3831139"
}
{
    
"hammerid" "3831142"
}
{
    
"hammerid" "3831145"
}
{
    
"hammerid" "3831148"
}
{
    
"hammerid" "3831151"
}
{
    
"hammerid" "3831154"
}
{
    
"hammerid" "3831157"
}
INFECTADO
{
    
"hammerid" "3990576"
}
{
    
"hammerid" "4349626"
}
{
    
"hammerid" "4349716"

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