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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-31-2019 , 22:32   Re: [L4D2] Charger Actions (1.2) [01-Nov-2019]
Reply With Quote #26

Code:
1.4 (20-Jan-2020)
    - Added cvar "l4d2_charger_jumps" to limit number of jumps per charge. Requested by "Ethan Max".
    - Optimized cvars for faster CPU processing.

1.3 (17-Jan-2020)
    - Fixed "l4d2_charger_punch" not working unless "l4d2_charger_pickup" was enabled. Thanks to "Ethan Max" for reporting.

1.2 (01-Nov-2019)
    - Big thanks to "paul92" for lots of help testing.
    - Added cvar "l4d2_charger_damage" to deal damage when hitting or grabbing a survivor.
    - Changed cvar "l4d2_charger_finish" by adding "4" to allow carrying after charging.
    - Fixed cvar "l4d2_charger_repeat" not working. Pummel is moved to Scope/Zoom button (MMB/M3) when on.
    - Fixed punching while charging not working without the "Charger Steering" plugin.
    - Players will be able to steer very slightly for 1 frame when punching while charging.
    - This is the only method I know to enable punching while charging. Other attempts failed.
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Last edited by Silvers; 01-20-2020 at 11:21.
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