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szogun
Senior Member
Join Date: Apr 2016
Old 06-25-2017 , 16:39   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float management)
Reply With Quote #30

Quote:
Originally Posted by kgns View Post
PHP Code:
SetEntPropFloat(entityProp_Send"m_flFallbackWear"g_iEnableFloat == || g_fFloatValue[client][index] == 0.0 0.000001 g_fFloatValue[client][index] == 1.0 0.999999 g_fFloatValue[client][index]); 
this line of code, makes sure the float is never set as 0.0 or 1.0. so it should be working without a problem.

did you recompile the source code yourself? if you did can you tell me what the sourcemod compiler version you see is when you compile it?



can you tell me what the sourcemod compiler version you see is when you compile it? another forum user PMed me with the same error, and he said its working if he uses the compiled smx from github, but he gets the error if he himself compiles the code. it might be due to the version of the compiler, because it is an absurd error not everyone gets (certainly i don't).
sm compiled 1.8 - Exactly which version I can not tell you because I have been using it for a long time
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