Quote:
Originally Posted by VEN
Let me clear this up a bit. I didn't asked or requested for any changes or update. It is just a useful information that may help you to improve your plugin if you interested.
Also a hint: there is nothing in engine that fakameta can't do.
And as i can see you misiterpreted the first hint. I didn't meant to hardcode the weapon index like that. You have to define the value like shown above and then use the definition marco constant when it's necessary.
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I know you didn't request it but they were good suggestions so I did them
http://www.amxmodx.org/funcwiki.php?..._int&go=search Says that entity_set_int is only in engine, also when I tried compiling without engine it sayed entity_set_int not found etc.
I know I can just simply use the define included in the includes but I'd rather just use the hardcoded number. If we are talking optimization then it would save fractions of milliseconds.
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