Quote:
Originally Posted by paegus
started it ages ago but got stuck on the beams not disappearing on round-start and lost motivation.
e: you forgot to move the timer array clear as well. though aren't they automatically INVALID_HANDLE when you create them?
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I didn't move that because it's just the initial run, it doesn't really need to happen on map-change. When a round begins it'll clear out anything that may exist from previous rounds, even after a map change.
We found in testing last night that the beams usually only when the hidden wins. If the hidden dies, he doesn't get a trail. Gonna try a few ways to get that fixed tonight...
Scuzzy