Quote:
Originally Posted by BAILOPAN
I would recommend not using CallFunction which is slow and not using the random and valid number -999 as a marker value.
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What would you recommend instead?
Would you still not recommend it for fire-once timers? Is it really so slow that it should be avoided for that case too?
Would 2147... whatever max is, or min is, be okay in your opinion? Or 0, since afaik null is defined as 0 anyway. Just like INVALID_HANDLE was.
Personally I'm not interested in this until switch (type) case bool case float is released, and getnumargs.
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