for (int i; i < NUM_EXPLOSIONS; i++) { DataPack dp_ShotPack; CreateDataTimer(f_ShotTime+5.0, Timer_ArtyDetonate, dp_ShotPack); dp_ShotPack.WriteFloat(f_vCoords[0]); dp_ShotPack.WriteFloat(f_vCoords[1]); dp_ShotPack.WriteFloat(f_vCoords[2]); }